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Mechanized infantry civ 5
Mechanized infantry civ 5






All the pretty art and all the clever new features are meaningless without an AI that's fun and sane to play against. I skimmed the whole article looking for comments on AI improvements. I will not be buying a new one other than on steep discount until they work on thier AI and combat. Played every one since the beginning to different degrees. Defender of the Crown.Īnother option would be stacks that you can organize, and the game would default them for you - allowing changes if you preferred:Ĭiv has been a great series. Games have successfully done this since the 80s - e.g.

mechanized infantry civ 5

Tactical combat, moving individual units could even be optional, combat could play out like an RTS-style within a sandboxed area - allowing for retreat.

mechanized infantry civ 5

NOTE: Minimally, I was expecting the ability to create "armies"/join units like in Civ:Rev. On top of it making absolutely no sense given the scale of all of the Civ games.

mechanized infantry civ 5

You are constantly reminded it is just a game when you repeatedly run into issues dealing with the 1UPT restrictions: 1 unit in a city, auto-attacking cities, pathing issues, etc. This is what I was looking for with Ci V - tactical combat (that opens up outside of the main map) - not 1UPT - which to me is a gimmicky broken mechanic that feels like a mechanic and ruins the feel of the game. If Ci V had of incorporated a "tactical" combat round, reduced the number of units you can build (somewhat), left stacking as normal, and brought back zone-of-control then I believe everything would of been fine. The fact that Ci V's AI can't deal with combat is solely a problem with the game and it's developers. As well there are many chess-game AI's that can play competently. Humans obviously play better than the AI, but the AI is at least competent. I used to play a flash game Tactics 100, basically a chess board combat pseudo-RPG combat game. I think the best plan for the future is a CTP like 9UPT system or failing that a return to no tile-limits, and AI's that can move units in the order they look at them without penalty! For all the complaints about doom stacks, at least you didn't have to move units 1 at a time!ġUPT is a spectacular failure and I hope Civ VI gets away from it. There is no magic "improve the AI 10-fold button", the game breaks because the AI problem for 1UPT is much harder, so the combat AI is much worse!Īttempts to bring production rates closer to Civ IV levels result in bogged down impossible to move armies. I've explained repeatedly how 1UPT makes the combat engine much more difficult.








Mechanized infantry civ 5